Drill Barnacle
WATER 3

Drill Barnacle

  • ATK:
  • 300

  • DEF:
  • 0

  • View:
  • 2704




This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 6/ 100
Power Score
Intrinsic 45
Deck 45

Drill Barnacle — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 44.6 · Deck: 45 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Drill Barnacle is a 300 ATK / 0 DEF Level 3 Water Aqua effect monster whose only effect is a conditional +1000 ATK after a direct-attack battle damage hit, so it converts very little into winning value on its own. Its 300 ATK and 0 DEF earned nothing; the score comes from being a generic, splashable Level 3 body that fits 7 archetypes across 17 decks at about 1.5 copies each. The observed 82% co-occurrence with Bottomless Trap Hole and Glacial Beast Iceberg Narwhal confirms it is run, not that it is strong (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 40 No searcher or starter data; it is a plain hand body played in 17 of the sampled decks at an average of 1.53 copies (observed).
Combo & Conversion 25 No combo boards recorded; the only effect is a direct-attack-gated +1000 ATK, so it builds nothing by itself (verified text, inferred conversion).
Resource Economy 20 No searches, refuel, or card advantage in the text, so it is a straight 1-for-1 body (verified).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified).
Material Utility 45 A non-Tuner Level 3 Water body is a clean generic material for Level 3 summons even when its effect is negated (verified stats, inferred usability).
Resilience & Flexibility 25 300 ATK and 0 DEF with no protection, so any monster battle or destruction removes it; it has no redundancy beyond multiple copies (inferred).
Deck-Building Efficiency 80 No garnet, lock, or self-restriction; it is cheap to run at 1 copy and easy to splash across many decks (verified format legality, observed deck usage).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 44.6, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 3 non-Tuner body that fits 7 distinct archetypes across 17 decks
  • Cheap to run: no garnet, lock, or self-restriction, and typically 1 copy
  • Clean material for Level 3 summons even when its effect is negated

Weaknesses

  • 300 ATK / 0 DEF with no protection or recovery
  • Only effect requires a direct-attack battle damage hit to do anything
  • No combo, starter, or interaction evidence; it creates no advantage

Counters / choke points

  • Any monster battle or effect that destroys it (300 ATK, 0 DEF, inferred from stats)

Best use

Generic Level 3 body / material filler. Decks: Utopia, Hole, Ursarctic, Stall, Synchron, Wind-Up. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect Monster, WATER Aqua, Level 3, 300 ATK / 0 DEF, no Tuner; Effect: direct-attack battle damage grants +1000 ATK; Legal in TCG, OCG, MasterDuel and DuelLinks; 17 decks run it across 7 archetypes at an average of 1.53 copies
  • Observed: Bottomless Trap Hole and Glacial Beast Iceberg Narwhal each co-occur in 14 of 17 decks (82%); this is co-occurrence, not causation; Played in 70.6% of sampled decks under gameplay type 4
  • Inferred: Generic body with no archetype lock, so it is portable across homes; Direct-attack-gated effect rarely converts into value in practice; Any monster battle or destruction removes it easily
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings or top-card rankings supplied











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