WATER
3Drill Barnacle
ATK:
300
DEF:
0
View:
2704
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
Drill Barnacle — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 44.6 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Drill Barnacle is a 300 ATK / 0 DEF Level 3 Water Aqua effect monster whose only effect is a conditional +1000 ATK after a direct-attack battle damage hit, so it converts very little into winning value on its own. Its 300 ATK and 0 DEF earned nothing; the score comes from being a generic, splashable Level 3 body that fits 7 archetypes across 17 decks at about 1.5 copies each. The observed 82% co-occurrence with Bottomless Trap Hole and Glacial Beast Iceberg Narwhal confirms it is run, not that it is strong (guardrail 3).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | No searcher or starter data; it is a plain hand body played in 17 of the sampled decks at an average of 1.53 copies (observed). |
| Combo & Conversion | 25 | No combo boards recorded; the only effect is a direct-attack-gated +1000 ATK, so it builds nothing by itself (verified text, inferred conversion). |
| Resource Economy | 20 | No searches, refuel, or card advantage in the text, so it is a straight 1-for-1 body (verified). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the text (verified). |
| Material Utility | 45 | A non-Tuner Level 3 Water body is a clean generic material for Level 3 summons even when its effect is negated (verified stats, inferred usability). |
| Resilience & Flexibility | 25 | 300 ATK and 0 DEF with no protection, so any monster battle or destruction removes it; it has no redundancy beyond multiple copies (inferred). |
| Deck-Building Efficiency | 80 | No garnet, lock, or self-restriction; it is cheap to run at 1 copy and easy to splash across many decks (verified format legality, observed deck usage). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 44.6, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 3 non-Tuner body that fits 7 distinct archetypes across 17 decks
- Cheap to run: no garnet, lock, or self-restriction, and typically 1 copy
- Clean material for Level 3 summons even when its effect is negated
Weaknesses
- 300 ATK / 0 DEF with no protection or recovery
- Only effect requires a direct-attack battle damage hit to do anything
- No combo, starter, or interaction evidence; it creates no advantage
Counters / choke points
- Any monster battle or effect that destroys it (300 ATK, 0 DEF, inferred from stats)
Best use
Generic Level 3 body / material filler. Decks: Utopia, Hole, Ursarctic, Stall, Synchron, Wind-Up. Suggested copies: 1.
Evidence & gaps
- Verified: Effect Monster, WATER Aqua, Level 3, 300 ATK / 0 DEF, no Tuner; Effect: direct-attack battle damage grants +1000 ATK; Legal in TCG, OCG, MasterDuel and DuelLinks; 17 decks run it across 7 archetypes at an average of 1.53 copies
- Observed: Bottomless Trap Hole and Glacial Beast Iceberg Narwhal each co-occur in 14 of 17 decks (82%); this is co-occurrence, not causation; Played in 70.6% of sampled decks under gameplay type 4
- Inferred: Generic body with no archetype lock, so it is portable across homes; Direct-attack-gated effect rarely converts into value in practice; Any monster battle or destruction removes it easily
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings or top-card rankings supplied






